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Mountain View Part 2

Building 4 large terrains (height maps & bitmap) with ultra resolution in World Machine 3.
Rendered, textured in #b3d cycles with microdisplacement. (Subdivison Rate 0.1 / Max Subdiv. 16)
Final image res : 5000x1812 / rendered with 3.000 samples (Cycles).

JLE Studios Amsterdam /Daphne

Mountain View Part 2

Mountain View Part 2

Mountain View Part 2

Mountain View Part 2

WM3 settings

WM3 settings

WM3 settings

WM3 settings